Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1379
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 1155
What are matrices and how do they work? 1152
How to make a sphere 1105
What is an Index Buffer? 1094
DirectX Tutorial 3: Rotating 3D Cube 1065
How to make a cone 1028
Getting mouse data 941
DirectX Tutorial 2: Drawing a Polygon 905
DirectX Tutorial 1: Getting Started 856
Creating a Terrain 817
DirectX Tutorial 11: 2D in 3D 799
DirectX Tutorial 4: Full Screen and Depth Buffers 777
Setting up the keyboard 775
DirectX Tutorial 13: Sounds and Music 756
How to make a cylinder 753
Creating a .x file with MilkShape 3D 742
How to make a cube 733
DirectX Audio and DirectShow 731
DirectX Tutorial 8: Index Buffers 731
DirectInput 709
DirectX Tutorial 6: Textures 697
Flexible Vertex Format (FVF) 692
DirectX Tutorial 7: Lighting and Materials 687
DirectX Tutorial 10: Loading Complex Models 684
Matrices 683
2D Cartesian Coordinate System 673
DirectX Tutorial 5: Matrix Transformations 668
Scaling makes your object darker? 650
Introduction 646
Getting keyboard data 645
How do I use transformation matrices in DirectX? 638
Implementing an Index Buffer in DirectX 636
3D Cartesian Coordinate System 632
Initialising DirectInput 632
Setting up DirectX Audio 628
Types of lighting 608
3D Primitives 601
A new class — CSound 601
Backface Culling 600
Setting up the mouse 599
Summary 592
Implementing lights in DirectX 591
Using Textures With DirectX 582
Include and Library files 571
Texture Coordinates 569
Texture Size 564
3D Modelling Software 563
Loading a .x file into your program 556
Vertex Buffers 552
Texture Mapping 551
2D Camera 550

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