Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1382
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 1159
What are matrices and how do they work? 1154
How to make a sphere 1110
What is an Index Buffer? 1101
DirectX Tutorial 3: Rotating 3D Cube 1068
How to make a cone 1033
Getting mouse data 946
DirectX Tutorial 2: Drawing a Polygon 912
DirectX Tutorial 1: Getting Started 859
Creating a Terrain 818
DirectX Tutorial 11: 2D in 3D 803
DirectX Tutorial 4: Full Screen and Depth Buffers 782
Setting up the keyboard 777
DirectX Tutorial 13: Sounds and Music 760
How to make a cylinder 756
Creating a .x file with MilkShape 3D 748
DirectX Tutorial 8: Index Buffers 737
DirectX Audio and DirectShow 735
How to make a cube 735
DirectInput 710
DirectX Tutorial 6: Textures 701
Flexible Vertex Format (FVF) 698
DirectX Tutorial 10: Loading Complex Models 697
DirectX Tutorial 7: Lighting and Materials 690
Matrices 687
2D Cartesian Coordinate System 675
DirectX Tutorial 5: Matrix Transformations 674
Scaling makes your object darker? 654
Introduction 651
Getting keyboard data 648
How do I use transformation matrices in DirectX? 641
Implementing an Index Buffer in DirectX 639
3D Cartesian Coordinate System 635
Initialising DirectInput 634
Setting up DirectX Audio 631
Types of lighting 611
3D Primitives 605
A new class — CSound 604
Backface Culling 603
Setting up the mouse 601
Summary 600
Implementing lights in DirectX 594
Using Textures With DirectX 585
Include and Library files 573
Texture Coordinates 572
Texture Size 568
3D Modelling Software 565
Loading a .x file into your program 559
Texture Mapping 556
Vertex Buffers 555
2D Camera 553

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