Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1023
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 843
DirectX Tutorial 3: Rotating 3D Cube 684
Getting mouse data 633
How to make a sphere 632
How to make a cone 610
What are matrices and how do they work? 581
DirectX Tutorial 2: Drawing a Polygon 570
Setting up the keyboard 547
Creating a Terrain 536
DirectX Tutorial 1: Getting Started 512
DirectX Tutorial 11: 2D in 3D 499
DirectX Audio and DirectShow 491
DirectX Tutorial 4: Full Screen and Depth Buffers 486
Matrices 485
How to make a cube 472
Creating a .x file with MilkShape 3D 471
What is an Index Buffer? 468
DirectInput 467
2D Cartesian Coordinate System 449
How to make a cylinder 436
DirectX Tutorial 13: Sounds and Music 434
DirectX Tutorial 8: Index Buffers 432
Getting keyboard data 424
DirectX Tutorial 7: Lighting and Materials 424
3D Cartesian Coordinate System 413
Initialising DirectInput 407
Flexible Vertex Format (FVF) 402
DirectX Tutorial 6: Textures 401
DirectX Tutorial 10: Loading Complex Models 401
Types of lighting 397
Setting up the mouse 392
Scaling makes your object darker? 388
A new class — CSound 382
Implementing lights in DirectX 380
3D Primitives 374
2D Camera 372
Setting up DirectX Audio 370
Implementing an Index Buffer in DirectX 369
Introduction 369
DirectX Tutorial 5: Matrix Transformations 366
3D Modelling Software 362
Backface Culling 347
Introduction 345
Using Textures With DirectX 340
How do I use transformation matrices in DirectX? 339
3D World Space 337
Texture Coordinates 333
Include and Library files 330
Include and Library files 326
Summary 324
Adding Text 324

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