Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1281
What are matrices and how do they work? 1086
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 1086
How to make a sphere 1025
How to make a cone 955
DirectX Tutorial 3: Rotating 3D Cube 950
What is an Index Buffer? 940
Getting mouse data 879
DirectX Tutorial 2: Drawing a Polygon 823
DirectX Tutorial 1: Getting Started 775
Creating a Terrain 766
DirectX Tutorial 11: 2D in 3D 728
DirectX Tutorial 4: Full Screen and Depth Buffers 707
Setting up the keyboard 701
How to make a cylinder 693
Creating a .x file with MilkShape 3D 684
DirectX Audio and DirectShow 677
DirectX Tutorial 13: Sounds and Music 665
How to make a cube 656
DirectX Tutorial 8: Index Buffers 648
DirectInput 642
Matrices 632
DirectX Tutorial 10: Loading Complex Models 622
DirectX Tutorial 7: Lighting and Materials 618
2D Cartesian Coordinate System 617
DirectX Tutorial 6: Textures 613
Scaling makes your object darker? 589
3D Cartesian Coordinate System 586
DirectX Tutorial 5: Matrix Transformations 586
Getting keyboard data 577
Flexible Vertex Format (FVF) 576
How do I use transformation matrices in DirectX? 572
Implementing an Index Buffer in DirectX 568
Introduction 567
Initialising DirectInput 564
Setting up the mouse 552
Setting up DirectX Audio 550
Types of lighting 549
Backface Culling 543
Implementing lights in DirectX 543
A new class — CSound 541
3D Primitives 535
Using Textures With DirectX 526
3D Modelling Software 517
Summary 517
Texture Coordinates 509
Loading a .x file into your program 504
2D Camera 503
Introduction 502
Texture Size 496
Include and Library files 496
3D World Space 488

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