Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1301
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 1093
What are matrices and how do they work? 1092
How to make a sphere 1034
DirectX Tutorial 3: Rotating 3D Cube 959
How to make a cone 957
What is an Index Buffer? 952
Getting mouse data 883
DirectX Tutorial 2: Drawing a Polygon 832
DirectX Tutorial 1: Getting Started 781
Creating a Terrain 772
DirectX Tutorial 11: 2D in 3D 736
DirectX Tutorial 4: Full Screen and Depth Buffers 715
Setting up the keyboard 709
How to make a cylinder 701
Creating a .x file with MilkShape 3D 686
DirectX Audio and DirectShow 685
DirectX Tutorial 13: Sounds and Music 673
How to make a cube 668
DirectX Tutorial 8: Index Buffers 651
DirectInput 647
Matrices 635
DirectX Tutorial 7: Lighting and Materials 627
DirectX Tutorial 10: Loading Complex Models 626
2D Cartesian Coordinate System 619
DirectX Tutorial 6: Textures 618
Scaling makes your object darker? 597
3D Cartesian Coordinate System 592
DirectX Tutorial 5: Matrix Transformations 591
Flexible Vertex Format (FVF) 585
Getting keyboard data 582
How do I use transformation matrices in DirectX? 579
Implementing an Index Buffer in DirectX 575
Initialising DirectInput 574
Introduction 573
Setting up DirectX Audio 561
Setting up the mouse 557
Types of lighting 556
Backface Culling 550
A new class — CSound 550
Implementing lights in DirectX 548
3D Primitives 544
Using Textures With DirectX 530
Summary 525
3D Modelling Software 524
Texture Coordinates 521
Loading a .x file into your program 515
2D Camera 510
Include and Library files 509
Introduction 506
Texture Size 499
Texture Mapping 494

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