Книга: DirectX 8 Programming Tutorial

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DirectX Tutorial 12: Keyboard and Mouse Input 1396
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones 1165
What are matrices and how do they work? 1159
What is an Index Buffer? 1117
How to make a sphere 1116
DirectX Tutorial 3: Rotating 3D Cube 1092
How to make a cone 1040
Getting mouse data 952
DirectX Tutorial 2: Drawing a Polygon 921
DirectX Tutorial 1: Getting Started 868
Creating a Terrain 824
DirectX Tutorial 11: 2D in 3D 810
DirectX Tutorial 4: Full Screen and Depth Buffers 789
Setting up the keyboard 786
DirectX Tutorial 13: Sounds and Music 765
How to make a cylinder 761
Creating a .x file with MilkShape 3D 758
How to make a cube 745
DirectX Tutorial 8: Index Buffers 742
DirectX Audio and DirectShow 740
DirectInput 717
DirectX Tutorial 6: Textures 707
Flexible Vertex Format (FVF) 704
DirectX Tutorial 10: Loading Complex Models 703
DirectX Tutorial 7: Lighting and Materials 695
Matrices 692
2D Cartesian Coordinate System 683
DirectX Tutorial 5: Matrix Transformations 679
Scaling makes your object darker? 660
Getting keyboard data 657
Introduction 656
Setting up DirectX Audio 648
Implementing an Index Buffer in DirectX 645
How do I use transformation matrices in DirectX? 644
3D Cartesian Coordinate System 641
Initialising DirectInput 640
Types of lighting 617
3D Primitives 614
Backface Culling 612
A new class — CSound 611
Summary 606
Setting up the mouse 605
Implementing lights in DirectX 599
Using Textures With DirectX 589
Include and Library files 579
Texture Coordinates 577
Texture Size 572
3D Modelling Software 570
Loading a .x file into your program 563
Vertex Buffers 562
Texture Mapping 560
2D Camera 558

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