Книга: DirectX 8 Programming Tutorial

Introduction

Introduction

In this tutorial we will look at how to create a textured sphere, cylinder and cone. We'll set-up the normals so that the objects are shaded correctly. Also, we'll derive all of our classes from one base class called CBase, which has methods for HTML logging and Normal calculations. Our example application for this tutorial will consist of two cylinders, two cones and a simple model of the Moon rotating around Earth, which is rotating around the Sun. You can download the full source code by clicking the "Download Source" link above.

Оглавление книги


Генерация: 0.062. Запросов К БД/Cache: 0 / 0
поделиться
Вверх Вниз