Книга: Магия Pixar



Apodaca, Anthony A., and Larry Gritz. Advanced Render Man: Creating CGI for Motion Pictures. San Francisco: Morgan Kaufman, 2000.

Auzenne, Valhere Richard. The Visualization Quest: A History of Computer Animation. Madison, N.J.: Fairleigh Dickinson University Press, 1994.

Baraff, David, et al. “Untangling Cloth”. ACM Transactions on Graphics 22, no. 3 (July 2003): 862-70.

Barrier, Michael. Hollywood Cartoons: American Animation in Its Golden Age. Oxford, U. K: Oxford University Press, 1999.

Bird, Brad. “Director and After Effects: Storyboarding and Innovations on The Iron Giant’’. Animation World 3, no. 8 (Nov. 1998): 20-22.

Blinn, Jim. “How I Spent My Summer Vacation, 1976”. Chap. 12 in Jim Blinn’s Corner: Dirty Pixels. San Francisco: Morgan Kaufmann, 1998.

“SIGGRAPH 1998 Keynote Address”. ACM SIGGRAPH Computer Graphics 33, no. 1 (Feb. 1999): 43-47.

Bloomenthal, Jules. “Graphics Remembrances”. IEEE Annals of the History of Computing 20, no. 2 (April-June 1998): 35-51.

Burton, Tim, and Mark Salisbury. Burton on Burton (rev. ed). London: Faber & Faber, 2000.

Catmull, Edwin. “A System for Computer Generated Movies”. Proceedings of the ACM Annual Conference 1 (Aug. 1972): 422-31.

“A Subdivision Algorithm for Computer Display of Curved Surfaces”. Ph.D. diss., University of Utah, 1974.

“The Problems of Computer-Assisted Animation”. Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) 12, no. 3 (Aug. 1978): 348-53.

Christensen, Per H., et al. “Ray Tracing for the Movie “Cars”. IEEE Symposium on Interactive Ray Tracing 1 (Sep. 2006): 1-6.

Cohen, Karl F. “An Interview with John Lasseter”. Animato! (fall 1995): 22.

“Finding the Right CG Water and Fish in Nemo”. Animation World 8, no. 3 (June 2003): 58-63.

“Computer Research & Development at Lucasfilm”. American Cinematographer (Aug. 1982): 773.

Demos, Gary. “My Personal History in the Early Explorations of Computer Graphics”. Visual Computer 21, no. 12 (Dec. 2005): 961-78.

DeRose, Tony, Michael Kass, and Tien Truong. “Subdivision Surfaces in Character Animation”. Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), n.v. (July 1998): 85-94.

Desowitz, Bill. “Depth Perception”. Computer Graphics World (May 2003): 14.

“Brad Bird & Pixar Tackle CG Humans Like True Superheroes”. Animation Worlds, no. 8 (Nov. 2004): 29-33.

Freiberger, Paul, and Michael Swaine. Fire in the Valley: The Making of the Personal Computer. Berkeley, Calif.: Osborne/McGraw-Hill, 1984.

Ghez, Didier, ed. Walt’s People: Talking Disney with the Artists Who Knew Him. 5 vols. Philadelphia: Xlibns, 2005-2007.

Hertzfeld, Andy. Revolution in the Valley: The Insanely Great Story of How the Mac Was Made. Sebastopol, Calif.: O’Reilly, 2005.

Jobs, Steven. “Oral history”. Computerworld Honors Program, April 20,


Lasseter, John. “Principles of Traditional Animation Applied to 3D Computer Animation.” Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) 21, no. 4 (Aug. 1987): 35-44.

“Tricks to Animating Characters with a Computer”. Computer Graphics 35, no. 2 (May 2001): 45-47.

“A Tribute to Frank Thomas”. Animation World 9, no. 8 (Nov. 2004): 46-48.

Lasseter, John, et al. “Bloopers, Outtakes, and Horror Stories of SIGGRAPH Films”. ACM SIGGRAPH Computer Graphics 23, no. 5 (July 1989): 223-39.

Lasseter, John, and Steve Daly. Toy Story: The Art and Making of the Animated Film. New York: Hyperion, 1995.

Levinthal, Adam, and Thomas Porter. “Chap — A SIMD Graphics Processor”. Proceedings of the nth Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) 18, no. 3 (July 1984): 77-82.

Linzmayer, Owen W. Apple Confidential: The Real Story of Apple Computer, Inc. San Francisco: No Starch Press, 1999.

Lokovic, Tom, and Eric Veach. “Deep Shadow Maps”. Proceedings of the 27th.

Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), n.v. (July 2000): 385-92.

Lundell, Alan, and Geneen Marie Haugen. “The Merry Pranksters of Microcomputing”. In Steven Ditlea, ed., Digital Deli. New York: Workman, 1984, pp. 57-60.

Masson, Terrence. CG101: A Computer Graphics Industry Reference. Indianapolis: New Riders Publishing, 1999.

Masters, Kim. The Keys to the Kingdom: The Rise of Michael Eisner and the Fall of Everybody Else, 2nd ed. New York: HarperCollins, 2001.

McCracken, Harry. “Luxo Sr.: An Interview with John Lasseter”. Animato! (winter 1990): 10.

Moritz, Michael. The Little Kingdom: The Private Story of Apple Computer. New York: William Morrow, 1984.

National Research Council, funding a Revolution: Government Support for Computing Research. Washington, D.C. National Academy Press, 1999.

Odysseys in Technology: A Human Story of Computer Animation. Mountain View, Calif.: Computer History Museum, May 16, 2005. Panel; transcript on file with author.

Parke, Frederick I. “Computer Generated Animation of Faces”. Proceedings of the ACM Annual Conference 1 (Aug. 1972): 451-57.

Perry, Tekla S. “And the Oscar Goes To...” IEEE Spectrum 38, no. 4 (April 2001) 42-49.

Porter, Tom, and Galyn Susman. “Creating Lifelike Characters in Pixar Movies”. Communications of the ACM 43, no. 1 (Jan. 2000): 25-29.

Reeves, William T. “Particle Systems — A Technique for Modeling a Class of Fuzzy Objects”. ACM Transactions on Graphics 2, no. 2 (April 1983). 91-108.

Rivlin, Robert. The Algorithmic Image: Graphic Visions of the Computer Age. Redmond, Wash.: Microsoft Press, 1986.

Robertson, Barbara. “Pixar Goes Commercial in a New Market: Selling the $125,000 Image Processor”. Computer Graphics World (June 1986): 61.

“Disney Lets CAPS Out of the Bag”. Computer Graphics World (July 1994): 58.

“Monster Mash”. Computer Graphics World {Oct. 2001): 20.

“Car Talk”. Computer Graphics World (June 2006): 10.

Rubin, Michael. Droidmaker: George Lucas and the Digital Revolution. Gainesville, Fla.: Triad Publishing, 2006.

Schlender, Brent. “Pixar’s Magic Man”. Fortune (May 29, 2006): 139. Interview.

Shoup, Richard. “SuperPaint: An Early Frame Buffer Graphics System”. IEEE Annals of the History of Computing 23, no. 2 (April-June 2001). 32-37.

Sito, Tom. “Disney’s The Fox and the Hound: The Coming of the Next Generation”. Animation World 3, no. 8 (Nov. 1998): 12-15.

Smith, Alvy Ray. “Special Effects for Star Trek II: The Genesis Demo”. American Cinematographer (Oct. 1982): 1038.

“The Making of Andre & Wally B.” Unpublished draft, Aug. 14, 1984. “Digital Paint Systems: An Anecdotal and Historical Overview”. IEEE Annals of the History of Computing 23, no. 2 (April-June 2001): 4-30.

Solnit, Rebecca. River of Shadows: Eadweard Muybridge and the Technological Wild West. New York: Viking Penguin, 2003.

Stewart, James B. Disney War. New York: Simon & Schuster, 2005.

Sutherland, Ivan Edward. “Sketchpad: A Man-Machine Graphical Communication System”. Ph.D. diss., Massachusetts Institute of Technology, 1963.

Suzuki, Toshio, dir. Thank You, Lasseter-san. Documentary. Koganei, Japan: Studio Ghibli, 2003.

Thomas, Bob. The Art of Animation. New York: Simon & Schuster, 1958.

Thomas, Frank. “Can Classic Disney Animation Be Duplicated on the Computer?” Computer Pictures (July-Aug. 1984): 20.

Thomas, Frank, and Ollie Johnston. Disney Animation: The Illusion of Life. New York: Abbeville Press, 1981.

Upstill, Steve. The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics. Boston: Addison-Wesley, 1990.

Vaz, Mark Cotta. The Art of The Incredibles. San Francisco: Chronicle Books, 2004.

Wozniak, Stephen. “Homebrew and How the Apple Came to Be”. In Steven Ditlea, ed., Digital Deli, pp. 74-76. New York: Workman, 1984.

Дэвид Прайс

Магия Pixar

Ответственный редактор Дарья Денисова Редактор Ирина Зубкова Дизайн Студия «Союзмулътдизайн»

Макет и верстка Екатерина Матусовская Корректоры Ярослава Терещенкова, Маргарита Савина

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