Книга: Microsoft Windows Embedded CE 6.0 Exam Preparation Kit

Errors during the Build Phase

Errors during the Build Phase

Build errors are typically caused by compiler errors or linker errors. Compiler errors are syntax errors, missing or illegal parameters in function calls, divisions by zero and similar issues that prevent the compiler from generating valid binary code. By double- clicking a compiler error, you can jump to the critical line of code. Keep in mind, however, that compiler errors can be the results of other compiler errors. For example, an incorrect variable declaration can cause numerous compiler errors if the variable is used in many places. It is generally a good idea to start at the top of the error list, fix the code, and recompile. Even small code changes can often eliminate a very large number of errors from the list.

Linker errors are harder to troubleshoot than compiler errors. They are typically the result of missing or incompatible libraries. Incorrectly implemented APIs can also result in linker errors if the linker cannot resolve external references to exported DLL functions. Another common cause has its root in incorrectly initialized environment variables. Build files, specifically the Sources file, use environment variables instead of hard-coded directory names to point to referenced libraries. If these environment variables are not set, the linker will not be able to locate the libraries. For example, %_WINCEROOT% must point to C:Wince600 if you installed Windows Embedded CE in the default configuration and %_FLATRELEASEDIR% must point to the current release directory. To verify the values of environment variables, open the Build menu in Visual Studio and select Open Release Directory in Build Window, and then at the command prompt use the set command with or without an environment variable, such as set _winceroot. Running the set command without parameters displays all environment variables, but be aware that this list is long.

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