Книга: Distributed operating systems

3.4.1. Introduction to Atomic Transactions

3.4.1. Introduction to Atomic Transactions

The original model of the atomic transaction comes from the world of business. Suppose that the International Dingbat Corporation needs a batch of widgets. They approach a potential supplier, U.S. Widget, known far and wide for the quality of its widgets, for a quote on 100,000 10-cm purple widgets for June delivery. U.S. Widget makes a bid on 100,000 4-inch mauve widgets to be delivered in December. International Dingbat agrees to the price, but dislikes mauve, wants them by July, and insists on 10 cm for its international customers. U.S. Widget replies by offering 3 15/16 inch lavender widgets in October. After much further negotiation, they finally agree on 3 959/1024 inch violet widgets for delivery on August 15.

Up until this point, both parties are free to terminate the discussion, in which case the world returns to the state it was in before they started talking. However, once both companies have signed a contract, they are both legally bound to complete the sale, come what may. Thus until both parties have signed on the dotted line, either one can back out and it is as if nothing ever happened, but at the moment they both sign, they pass the point of no return and the transaction must be carried out.

The computer model is similar. One process announces that it wants to begin a transaction with one or more other processes. They can negotiate various options, create and delete objects, and perform operations for a while. Then the initiator announces that it wants all the others to commit themselves to the work done so far. If all of them agree, the results are made permanent. If one or more processes refuse (or crash before agreement), the situation reverts to exactly the state it had before the transaction began, with all side effects on objects, files, data bases, and so on, magically wiped out. This all-or-nothing property eases the programmer's job.

The use of transactions in computer systems goes back to the 1960s. Before there were disks and online data bases, all files were kept on magnetic tape. Imagine a supermarket with an automated inventory system. Every day after closing, a computer run was made with two input tapes. The first one contained the complete inventory as of opening time that morning. The second one contained a list of the day's updates: products sold to customers and products delivered by suppliers. The computer read both input tapes and produced a new master inventory tape, as shown in Fig. 3-14.


Fig. 3-14. Updating a master tape is fault tolerant.

The great beauty of this scheme (although the people who had to live with it did not realize that) is that if a run failed for any reason, all the tapes could be rewound and the job restarted with no harm done. Primitive as it was, the old magnetic tape system had the all-or-nothing property of an atomic transaction.

Now look at a modern banking application that updates an online data base in place. The customer calls up the bank using a PC with a modem with the intention of withdrawing money from one account and depositing it in another. The operation is performed in two steps:

1. Withdraw(amount, account1).

2. Deposit(amount, account2).

If the telephone connection is broken after the first one but before the second one, the first account will have been debited but the second one will not have been credited. The money vanishes into thin air.

Being able to group these two operations in an atomic transaction would solve the problem. Either both would be completed, or neither would be completed. The key is rolling back to the initial state if the transaction fails to complete. What we really want is a way to rewind the data base as we could the magnetic tapes. This ability is what the atomic transaction has to offer.

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