Книга: Programming with POSIX® Threads

1.8 To thread or not to thread?

1.8 To thread or not to thread?

"My poor client's fate now depends on your votes."

Here the speaker sat down in his place,

And directed the Judge to refer to his notes

And briefly to sum up the case.

Lewis Carroll, The Hunting of the Snark

Threads don't necessarily provide the best solution to every programming problem. They're not always easier to use, and they don't always result in better performance.

A few problems are really "inherently nonconcurrent," and adding threads will only slow the program down and complicate it. If every step in your program depends directly on the result of the previous step, then using threads probably won't help. Each thread would have to wait for another thread to complete.

The most obvious candidates for threaded coding are new applications that accomplish the following:

1. Perform extensive computation that can be parallelized (or "decomposed") into multiple threads, and which is intended to run on multiprocessor hardware, or

2. Perform substantial I/O which can be overlapped to improve throughput— many threads can wait for different I/O requests at the same time. Distributed server applications are good candidates, since they may have work to do in response to multiple clients, and they must also be prepared for unsolicited I/O over relatively slow network connections.

Most programs have some natural concurrency, even if it is only reading a command from the input device while processing the previous command. Threaded applications are often faster, and usually more responsive, than sequential programs that do the same job. They are generally much easier to develop and maintain than nonthreaded asynchronous applications that do the same job.

So should you use threads? You probably won't find them appropriate for every programming job you approach. But threaded programming is a technique that all software developers should understand.

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