Книга: Programming with POSIX® Threads

1.7.3 Harder to debug

1.7.3 Harder to debug

You will learn more about debugging threaded code, and, more importantly, not debugging threaded code, in Chapter 8. You will see some of the tools you may encounter as well as some techniques you can use on your own. By then you will know all about mutexes and memory visibility, and you will be ready to deal with deadlocks and races. Don't worry about the details now—the point of this brief section is to demonstrate that you will have to learn about threaded debugging, and it is not as easy yet as anyone would like it to be. (So when was debugging ever easy?)

Systems that support threads generally extend traditional sequential debugging tools to provide basic debugging support. The system may provide a debugger that allows you to see the call tree for all of your program's threads, for example, and set breakpoints that activate only in particular threads. The system may provide some form of performance analyzer that lets you measure the processor time accumulated within each function for a specific thread or across all threads.

Unfortunately that's only the beginning of the problems when you're debugging asynchronous code. Debugging inevitably changes the timing of events. That doesn't matter much when you're debugging sequential code, but it is critical when you're debugging asynchronous code. If one thread runs even slightly slower than another because it had to process a debugger trap, the problem you're

trying to track down may not happen. Every programmer has run into problems that won't reproduce under the debugger. You'll run into a lot more of them when you use threads.

It is difficult to track down a memory corruptor, for example, a function that writes through an uninitialized pointer, in a sequential program. It is even harder in a threaded program. Did some other thread write to memory without using a mutex? Did it use the wrong mutex? Did it count on another thread setting up a pointer without explicit synchronization? Was it just an old fashioned sequential memory corruptor?

Various additional tools are provided by some systems to help you. None of these is standard or widely available. Tools may check source code for obvious violations of locking protocol, given a definition of which variables are shared and how they should be locked. They may record thread interactions while the program runs, and allow you to analyze or even replay the interactions to determine what happened. They may record and measure synchronization contention and overhead. They may detect complicated deadlock conditions between a set of mutexes.

Your most powerful and portable thread debugging tool is your mind, applied through the old fashioned manual human-powered code review. You'll probably spend a lot of time setting up a few breakpoints and examining lots of states to try to narrow the problem down a little and then carefully reading the code to find problems. It is best if you have someone available who didn't write the code, because a lot of the worst errors are embarrassingly obvious to someone who's not burdened with detailed knowledge of what the code was supposed to do.

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