Книга: DirectX 8 Programming Tutorial

Introduction

Introduction

In this tutorial we will look more into matrix transformations. With matrix transformations you can rotate, scale and move vertices (and therefore objects). We will see how to rotate five cubes, all in a different way. One around the x axis, one around the y axis, one around the z axis, one around a user defined axis and we'll scale and rotate another cube around all three axis (x, y and z). You can download the full source code by clicking the "Download Source" link above.

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