Книга: Real-Time Concepts for Embedded Systems
2.1 Introduction
2.1 Introduction
Chapter 1 states that one characteristic of embedded systems is the cross-platform development methodology. The primary components in the development environment are the host system, the target embedded system, and potentially many connectivity solutions available between the host and the target embedded system, as shown in Figure 2.1.
Figure 2.1: Typical cross-platform development environment.
The essential development tools offered by the host system are the cross compiler, linker, and source-level debugger. The target embedded system might offer a dynamic loader, a link loader, a monitor, and a debug agent. A set of connections might be available between the host and the target system. These connections are used for downloading program images from the host system to the target system. These connections can also be used for transmitting debugger information between the host debugger and the target debug agent.
Programs including the system software, the real-time operating system (RTOS), the kernel, and the application code must be developed first, compiled into object code, and linked together into an executable image. Programmers writing applications that execute in the same environment as used for development, called native development, do not need to be concerned with how an executable image is loaded into memory and how execution control is transferred to the application. Embedded developers doing cross-platform development, however, are required to understand the target system fully, how to store the program image on the target embedded system, how and where to load the program image during runtime, and how to develop and debug the system iteratively. Each of these aspects can impact how the code is developed, compiled, and most importantly linked.
The areas of focus in this chapter are
· the ELF object file format,
· the linker and linker command file, and
· mapping the executable image onto the target embedded system.
This chapter does not provide full coverage on each tool, such as the compiler and the linker, nor does this chapter fully describe a specific object file format. Instead, this chapter focuses on providing in-depth coverage on the aspects of each tool and the object file format that are most relevant to embedded system development. The goal is to offer the embedded developer practical insights on how the components relate to one another. Knowing the big picture allows an embedded developer to put it all together and ask the specific questions if and when necessary.
- Introduction to Microprocessors and Microcontrollers
- Introduction
- 5.1 Introduction
- Introduction to Serial Devices
- 14.1 Introduction
- Introduction to PHP
- 3.4.1. Introduction to Atomic Transactions
- 11.1. Introduction to BusyBox
- 1.1 Introduction
- 2.5.1. Introduction to Group Communication
- 4.1.1. Introduction to Threads
- 6.1. INTRODUCTION