Книга: Advanced PIC Microcontroller Projects in C
Project Program
Project Program
The program is called LED2.C, and the program listing is given in Figure 6.10. At the beginning of the program Switch is defined as bit 0 of PORTB, and Pressed is defined as 0. The relationships between the dice numbers and the LEDs to be turned on are stored in an array called DICE. Variable J is used as the dice number. Variable Pattern is the data sent to the LEDs. Program then enters an endless for loop where the value of variable J is incremented very fast between 1 and 6. When the push-button switch is pressed, the LED pattern corresponding to the current value of J is read from the array and sent to the LEDs. The LEDs remain in this state for 3 seconds (using function Delay_ms with the argument set to 3000ms), after which they all turn OFF. The system is then ready to generate a new dice number.
/*****************************************************************************
SIMPLE DICE
===========
In this project 7 LEDs are connected to PORTC of a PIC18F452 microcontroller
and the microcontroller is operated from a 4MHz resonator. The LEDs are
organized as the faces of a real dice. When a push-button switch connected to
RB0 is pressed a dice pattern is displayed on the LEDs. The display remains in
this state for 3 seconds and after this period the LEDs all turn OFF to
indicate that the system is ready for the button to be pressed again.
Author: Dogan Ibrahim
Date: July 2007
File: LED2.C
*****************************************************************************/
#define Switch PORTB.F0
#define Pressed 0
void main() {
unsigned char J = 1;
unsigned char Pattern;
unsigned char DICE[] = {0,0x08,0x22,0x2A,0x55,0x5D,0x77};
TRISC = 0; // PORTC outputs
TRISB = 1; // RB0 input
PORTC = 0; // Turn OFF all LEDs
for(;;) // Endless loop
{
if(Switch == Pressed) // Is switch pressed ?
{
Pattern = DICE[J]; // Get LED pattern
PORTC = Pattern; // Turn on LEDs
Delay_ms(3000); // Delay 3 second
PORTC = 0; // Turn OFF all LEDs
J = 0; // Initialize J
}
J++; // Increment J
if (J == 7) J = 1; // Back to 1 if > 6
}
}
Figure 6.10: Program listing