Книга: Programming with POSIX® Threads

1.7.1 Computing overhead

1.7.1 Computing overhead

Overhead costs in threaded code include direct effects such as the time it takes to synchronize your threads. Many clever algorithms are available for avoiding synchronization in some cases, but none of them is portable. You'll have to use some synchronization in just about any threaded code. It is easy to lose performance by using too much synchronization; for example, by separately protecting two variables that are always used together. Protecting each variable separately means you spend a lot more time on synchronization without gaining parallelism, since any thread that needs one variable will need the other as well.

The overhead of threaded programming can also include more subtle effects. For example, threads that constantly write the same memory locations may spend a lot of time synchronizing the memory system on processors that support "read/ write ordering." Other processors may spend that time synchronizing only when you use special instructions such as a memory barrier, or a "multiprocessor atomic" operation like test-and-set. Section 3.4 says a lot more about these effects.

Removing a bottleneck in your code, for example, by adding threads to perform multiple concurrent I/O operations, may end up revealing another bottleneck at a lower level—in the ANSI C library, the operating system, the file system, the device driver, the memory or I/O architecture, or the device controller. These effects are often difficult to predict, or measure, and are usually not well documented.

A compute-bound thread, which rarely blocks for any external event, cannot effectively share a processor with other compute-bound threads. An I/O thread might interrupt it once in a while, but the I/O thread would block for another external event and the compute-bound thread would run again. When you create more compute-bound threads than there are available processors, you may gain better code structuring over a single-threaded implementation, but you will have worse performance. The performance suffers because the multithreaded implementation adds thread synchronization and scheduling overhead to the work you wanted to accomplish—and does it all using the same compute resources.

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