Книга: Distributed operating systems

3.1.1. Logical Clocks

3.1.1. Logical Clocks

Nearly all computers have a circuit for keeping track of time. Despite the widespread use of the word "clock" to refer to these devices, they are not actually clocks in the usual sense. Timer is perhaps a better word. A computer timer is usually a precisely machined quartz crystal. When kept under tension, quartz crystals oscillate at a well-defined frequency that depends on the kind of crystal, how it is cut, and the amount of tension. Associated with each crystal are two registers, a counter and a holding register. Each oscillation of the crystal decrements the counter by one. When the counter gets to zero, an interrupt is generated and the counter is reloaded from the holding register. In this way, it is possible to program a timer to generate an interrupt 60 times a second, or at any other desired frequency. Each interrupt is called one clock tick.

When the system is booted initially, it usually asks the operator to enter the date and time, which is then converted to the number of ticks after some known starting date and stored in memory. At every clock tick, the interrupt service procedure adds one to the time stored in memory. In this way, the (software) clock is kept up to date.

With a single computer and a single clock, it does not matter much if this clock is off by a small amount. Since all processes on the machine use the same clock, they will still be internally consistent. For example, if the file input.c has time 2151 and file input.o has time 2150, make will recompile the source file, even if the clock is off by 2 and the true times are 2153 and 2152, respectively. All that really matters are the relative times.

As soon as multiple CPUs are introduced, each with its own clock, the situation changes. Although the frequency at which a crystal oscillator runs is usually fairly stable, it is impossible to guarantee that the crystals in different computers all run at exactly the same frequency. In practice, when a system has n computers, all n crystals will run at slightly different rates, causing the (software) clocks gradually to get out of sync and give different values when read out. This difference in time values is called clock skew. As a consequence of this clock skew, programs that expect the time associated with a file, object, process, or message to be correct and independent of the machine on which it was generated (i.e., which clock it used) can fail, as we saw in the make example above.

This brings us back to our original question, whether it is possible to synchronize all the clocks to produce a single, unambiguous time standard. In a classic paper, Lamport (1978) showed that clock synchronization is possible and presented an algorithm for achieving it. He extended his work in (Lamport, 1990).

Lamport pointed out that clock synchronization need not be absolute. If two processes do not interact, it is not necessary that their clocks be synchronized because the lack of synchronization would not be observable and thus could not cause problems. Furthermore, he pointed out that what usually matters is not that all processes agree on exactly what time it is, but rather, that they agree on the order in which events occur. In the make example above, what counts is whether input.c is older or newer than input.o, not their absolute creation times.

For many purposes, it is sufficient that all machines agree on the same time. It is not essential that this time also agree with the real time as announced on the radio every hour. For running make, for example, it is adequate that all machines agree that it is 10:00, even if it is really 10:02. Thus for a certain class of algorithms, it is the internal consistency of the clocks that matters, not whether they are particularly close to the real time. For these algorithms, it is conventional to speak of the clocks as logical clocks.

When the additional constraint is present that the clocks must not only be the same, but also must not deviate from the real time by more than a certain amount, the clocks are called physical clocks. In this section we will discuss Lamport's algorithm, which synchronizes logical clocks. In the following sections we will introduce the concept of physical time and show how physical clocks can be synchronized.

To synchronize logical clocks, Lamport defined a relation called happens-before. The expression a?b is read "a happens before b" and means that all processes agree that first event a occurs, then afterward, event b occurs. The happens-before relation can be observed directly in two situations:

1. If a and b are events in the same process, and a occurs before b, then a?b is true.

2. If a is the event of a message being sent by one process, and b is the event of the message being received by another process, then a?b is also true. A message cannot be received before it is sent, or even at the same time it is sent, since it takes a finite amount of time to arrive.

Happens-before is a transitive relation, so if a?b and b?c, then a?c. If two events, x and y, happen in different processes that do not exchange messages (not even indirectly via third parties), then x?y is not true, but neither is y?x. These events are said to be concurrent, which simply means that nothing can be said (or need be said) about when they happened or which is first.

What we need is a way of measuring time such that for every event, a, we can assign it a time value C(a) on which all processes agree. These time values must have the property that if a?b, then C(a)<C(b). To rephrase the conditions we stated earlier, if a and b are two events within the same process and a occurs before b, then C(a)<C(b). Similarly, if a is the sending of a message by one process and b is the reception of that message by another process, then C{a) and C(b) must be assigned in such a way that everyone agrees on the values of C(a) and C(b) with C(a)<C(b). In addition, the clock time, C, must always go forward (increasing), never backward (decreasing). Corrections to time can be made by adding a positive value, never by subtracting one.

Now let us look at the algorithm Lamport proposed for assigning times to events. Consider the three processes depicted in Fig. 3-2(a). The processes run on different machines, each with its own clock, running at its own speed. As can be seen from the figure, when the clock has ticked 6 times in process 0, it has ticked 8 times in process 1 and 10 times in process 2. Each clock runs at a constant rate, but the rates are different due to differences in the crystals.


Fig. 3-2. (a) Three processes, each with its own clock. The clocks run at different rates. (b) Lamport's algorithm corrects the clocks.

At time 6, process 0 sends message A to process 1. How long this message takes to arrive depends on whose clock you believe. In any event, the clock in process 1 reads 16 when it arrives. If the message carries the starting time, 6, in it, process 1 will conclude that it took 10 ticks to make the journey. This value is certainly possible. According to this reasoning, message B from 1 to 2 takes 16 ticks, again a plausible value.

Now comes the fun part. Message C from 2 to 1 leaves at 60 and arrives at 56. Similarly, message D from 1 to 0 leaves at 64 and arrives at 54. These values are clearly impossible. It is this situation that must be prevented.

Lamport's solution follows directly from the happened-before relation. Since C left at 60, it must arrive at 61 or later. Therefore, each message carries the sending time, according to the sender's clock. When a message arrives and the receiver's clock shows a value prior to the time the message was sent, the receiver fast forwards its clock to be one more than the sending time. In Fig. 3-2(b) we see that C now arrives at 61. Similarly, D arrives at 70.

With one small addition, this algorithm meets our requirements for global time. The addition is that between every two events, the clock must tick at least once. If a process sends or receives two messages in quick succession, it must advance its clock by (at least) one tick in between them.

In some situations, an additional requirement is desirable: no two events ever occur at exactly the same time. To achieve this goal, we can attach the number of the process in which the event occurs to the low-order end of the time, separated by a decimal point. Thus if events happen in processes 1 and 2, both with time 40, the former becomes 40.1 and the latter becomes 40.2.

Using this method, we now have a way to assign time to all events in a distributed system subject to the following conditions:

1. If a happens before b in the same process, C(a)<C(b).

2. If a and b represent the sending and receiving of a message, C(a)<C(b).

3. For all events a and b, C(a)?C(b).

This algorithm gives us a way to provide a total ordering of all events in the system. Many other distributed algorithms need such an ordering to avoid ambiguities, so the algorithm is widely cited in the literature.

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