Книга: C# 2008 Programmer



This chapter explained how to define a class and the various components that make up a class — properties, methods, constructors, and destructors. In addition, it explored the new features in C# 3.0 — object initializers, anonymous types, and automatic properties. While you need to use the new keyword to instantiate a new object, you can also create static classes that can be used without instantiation. Finally, you saw how to use structs, the lightweight alternative to classes, that behave much like classes but are value types.

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