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Master the fundamental concepts of real-time embedded system programming and jumpstart your embedded projects with effective design and implementation practices. This book bridges the gap between higher abstract modeling concepts and the lower-level programming aspects of embedded systems development. You gain a solid understanding of real-time embedded systems with detailed practical examples and industry wisdom on key concepts, design processes, and the available tools and methods.
Delve into the details of real-time programming so you can develop a working knowledge of the common design patterns and program structures of real-time operating systems (RTOS). The objects and services that are a part of most RTOS kernels are described and real-time system design is explored in detail. You learn how to decompose an application into units and how to combine these units with other objects and services to create standard building blocks. A rich set of ready-to-use, embedded design “building blocks” is also supplied to accelerate your development efforts and increase your productivity.
Experienced developers new to embedded systems and engineering or computer science students will both appreciate the careful balance between theory, illustrations, and practical discussions. Hard-won insights and experiences shed new light on application development, common design problems, and solutions in the embedded space. Technical managers active in software design reviews of real-time embedded systems will find this a valuable reference to the design and implementation phases.
Qing Li is a senior architect at Wind River Systems, Inc., and the lead architect of the company’s embedded IPv6 products. Qing holds four patents pending in the embedded kernel and networking protocol design areas. His 12+ years in engineering include expertise as a principal engineer designing and developing protocol stacks and embedded applications for the telecommunications and networks arena. Qing was one of a four-member Silicon Valley startup that designed and developed proprietary algorithms and applications for embedded biometric devices in the security industry.
Caroline Yao has more than 15 years of high tech experience ranging from development, project and product management, product marketing, business development, and strategic alliances. She is co-inventor of a pending patent and recently served as the director of partner solutions for Wind River Systems, Inc.
About the Authors
Delve into the details of real-time programming so you can develop a working knowledge of the common design patterns and program structures of real-time operating systems (RTOS). The objects and services that are a part of most RTOS kernels are described and real-time system design is explored in detail. You learn how to decompose an application into units and how to combine these units with other objects and services to create standard building blocks. A rich set of ready-to-use, embedded design “building blocks” is also supplied to accelerate your development efforts and increase your productivity.
Experienced developers new to embedded systems and engineering or computer science students will both appreciate the careful balance between theory, illustrations, and practical discussions. Hard-won insights and experiences shed new light on application development, common design problems, and solutions in the embedded space. Technical managers active in software design reviews of real-time embedded systems will find this a valuable reference to the design and implementation phases.
Qing Li is a senior architect at Wind River Systems, Inc., and the lead architect of the company’s embedded IPv6 products. Qing holds four patents pending in the embedded kernel and networking protocol design areas. His 12+ years in engineering include expertise as a principal engineer designing and developing protocol stacks and embedded applications for the telecommunications and networks arena. Qing was one of a four-member Silicon Valley startup that designed and developed proprietary algorithms and applications for embedded biometric devices in the security industry.
Caroline Yao has more than 15 years of high tech experience ranging from development, project and product management, product marketing, business development, and strategic alliances. She is co-inventor of a pending patent and recently served as the director of partner solutions for Wind River Systems, Inc.
About the Authors
The VI3 product suite includes several products that make up the full feature set of enterprise virtualization. The products in the VI3 suite include:
* VMware ESX Server
* VMware Virtual SMP
* VMware VirtualCenter
* Virtual Infrastructure Client
* VMware VMotion
* VMware Distributed Resource Scheduler (DRS)
* VMware High Availability (HA)
* VMware Consolidated Backup (VCB)
Rather than wait to introduce the individual products in their own chapters, I'll introduce each product so I can refer to the products and explain how they affect each piece of the design, installation, and configuration of your virtual infrastructure. Once you understand the basic functions and features of each product in the suite, you'll have a better grasp of how that product fits into the big picture of virtualization, and you'll more clearly understand how each of the products fits into the design.
Rather than wait to introduce the individual products in their own chapters, I'll introduce each product so I can refer to the products and explain how they affect each piece of the design, installation, and configuration of your virtual infrastructure. Once you understand the basic functions and features of each product in the suite, you'll have a better grasp of how that product fits into the big picture of virtualization, and you'll more clearly understand how each of the products fits into the design.
Master Android from first principles and begin the journey toward your own successful Android applications!
Dear Reader,
First, welcome to the world of Android! We’re entering a new era of mobile application development, one marked by open platforms and open source, to take ‘walled gardens’ and make them green houses for any and all to participate in. Android is relatively easy for developers, and I believe that this innovation will help generate a large ecosystem of developers and consumers within a very short time. This means that budding developers such as yourself will have many opportunities to design and build your own applications and you’ll have a huge and hungry customer base.
Second, welcome to the book! Its purpose is to start you on your way with building Android applications, and to help you master the learning curve. Android is already a rich framework, comparable in many ways to the richness Android of desktop Java environments. This means that there is a lot of cool stuff for you to pick up along your journey in order to create the slickest, most useful apps Android you can imagine.
The source code for the code samples in this book is all available from the Apress site, so you can stay as hands-on and practical as you like while I introduce you to the core of Android, and invite you to experiment with the various classes and APIs we’ll be looking at. By the time you’ve finished this book, you’ll be creating your own Android applications and asking yourself what your next great application will be…!
Enjoy!
Mark Murphy
Dear Reader,
First, welcome to the world of Android! We’re entering a new era of mobile application development, one marked by open platforms and open source, to take ‘walled gardens’ and make them green houses for any and all to participate in. Android is relatively easy for developers, and I believe that this innovation will help generate a large ecosystem of developers and consumers within a very short time. This means that budding developers such as yourself will have many opportunities to design and build your own applications and you’ll have a huge and hungry customer base.
Second, welcome to the book! Its purpose is to start you on your way with building Android applications, and to help you master the learning curve. Android is already a rich framework, comparable in many ways to the richness Android of desktop Java environments. This means that there is a lot of cool stuff for you to pick up along your journey in order to create the slickest, most useful apps Android you can imagine.
The source code for the code samples in this book is all available from the Apress site, so you can stay as hands-on and practical as you like while I introduce you to the core of Android, and invite you to experiment with the various classes and APIs we’ll be looking at. By the time you’ve finished this book, you’ll be creating your own Android applications and asking yourself what your next great application will be…!
Enjoy!
Mark Murphy
The Windows Driver Model has two separate but equally important aspects. First, the core model describes the standard structure for device drivers. Second, Microsoft provides a series of bus and class drivers for common types of devices.
The core WDM model describes how device drivers are installed and started, and how they should service user requests and interact with hardware. A WDM device driver must fit into the Plug and Play (PnP) system that lets users plug in devices that can be configured in software.
Microsoft provides a series of system drivers that have all the basic functionality needed to service many standard types of device. The first type of system driver supports different types of bus, such as the Universal Serial Bus (USB), IEEE 1394 (FireWire) and Audio port devices. Other class drivers implement standard Windows facilities such as Human Input Devices (HID) and kernel streaming. Finally, the Still Image Architecture (STI) provides a framework for handling still images, scanners, etc.
These system class drivers can make it significantly easier to write some types of device driver. For example, the USB system drivers handle all the low-level communications across this bus. A well defined interface is made available to other drivers. This makes it fairly straightforward to issue requests to the USB bus.
The core WDM model describes how device drivers are installed and started, and how they should service user requests and interact with hardware. A WDM device driver must fit into the Plug and Play (PnP) system that lets users plug in devices that can be configured in software.
Microsoft provides a series of system drivers that have all the basic functionality needed to service many standard types of device. The first type of system driver supports different types of bus, such as the Universal Serial Bus (USB), IEEE 1394 (FireWire) and Audio port devices. Other class drivers implement standard Windows facilities such as Human Input Devices (HID) and kernel streaming. Finally, the Still Image Architecture (STI) provides a framework for handling still images, scanners, etc.
These system class drivers can make it significantly easier to write some types of device driver. For example, the USB system drivers handle all the low-level communications across this bus. A well defined interface is made available to other drivers. This makes it fairly straightforward to issue requests to the USB bus.