Книга: Microsoft Windows Embedded CE 6.0 Exam Preparation Kit

Attaching to a Device

Attaching to a Device

Having configured the device connection, you are ready to transfer the run-time image to the target device or device emulator by using the Core Connectivity infrastructure. This is accomplished in Visual Studio 2005 by using the Attach Device command that is available on the Target menu. Even if you do not plan to use KITL or the Core Connectivity infrastructure for debugging, you must attach to the device so that Platform Builder can download the run-time image.

Following the image download, the start process commences, KITL becomes active if enabled on the target device, and you can use the Kernel Debugger to follow the start process, and debug operating system components and application processes. By using KITL, you can also exploit remote tools available in Visual Studio with Platform Builder on the Target menu, such as File Viewer to interact with the device's file system, Registry Editor to access the device's registry settings, Performance Monitor to analyze resource utilization and response times, and Kernel Tracker and other remote tools to view detailed information on the running system. You can find more information about system debugging in Chapter 4, "Debugging and Testing the System."

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