Книга: Distributed operating systems

2.3.6. Reliable versus Unreliable Primitives

2.3.6. Reliable versus Unreliable Primitives

So far we have tacitly assumed that when a client sends a message, the server will receive it. As usual, reality is more complicated than our abstract model. Messages can get lost, which affects the semantics of the message passing model. Suppose that blocking primitives are being used. When a client sends a message, it is suspended until the message has been sent. However, when it is restarted, there is no guarantee that the message has been delivered. The message might have been lost.

Three different approaches to this problem are possible. The first one is just to redefine the semantics of send to be unreliable. The system gives no guarantee about messages being delivered. Implementing reliable communication is entirely up to the users. The post office works this way. When you drop a letter in a letterbox, the post office does its best (more or less) to deliver it, but it promises nothing.

The second approach is to require the kernel on the receiving machine to send an acknowledgement back to the kernel on the sending machine. Only when this acknowledgement is received will the sending kernel free the user (client) process. The acknowledgement goes from kernel to kernel; neither the client nor the server ever sees an acknowledgement. Just as the request from client to server is acknowledged by the server's kernel, the reply from the server back to the client is acknowledged by the client's kernel. Thus a request and reply now take four messages, as shown in Fig. 2-13(a).


Fig. 2-13. (a) Individually acknowledged messages. (b) Reply being used as the acknowledgement of the request. Note that the ACKs are handled entirely within the kernels.

The third approach is to take advantage of the fact that client-server communication is structured as a request from the client to the server followed by a reply from the server to the client. In this method, the client is blocked after sending a message. The server's kernel does not send back an acknowledgement. Instead, the reply itself acts as the acknowledgement. Thus the sender remains blocked until the reply comes in. If it takes too long, the sending kernel can resend the request to guard against the possibility of a lost message. This approach is shown in Fig. 2-13(b).

Although the reply functions as an acknowledgement for the request, there is no acknowledgement for the reply. Whether this omission is serious or not depends on the nature of the request. If, for example, the client asks the server to read a block of a file and the reply is lost, the client will just repeat the request and the server will send the block again. No damage is done and little time is lost.

On the other hand, if the request requires extensive computation on the part of the server, it would be a pity to discard the answer before the server is sure that the client has received the reply. For this reason, an acknowledgement from the client's kernel to the server's kernel is sometimes used. Until this packet is received, the server's send does not complete and the server remains blocked (assuming blocking primitives are used). In any event, if the reply is lost and the request is retransmitted, the server's kernel can see that the request is an old one and just send the reply again without waking up the server. Thus in some systems the reply is acknowledged and in others it is not [see Fig. 2-13(b)].

A compromise between Fig. 2-13(a) and Fig. 2-13(b) that often works goes like this. When a request arrives at the server's kernel, a timer is started. If the server sends the reply quickly enough (i.e., before the timer expires), the reply functions as the acknowledgement. If the timer goes off, a separate acknowledgement is sent. Thus in most cases, only two messages are needed, but when a complicated request is being carried out, a third one is used.

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